TilemapKit will embrace GameplayKit!
As I’m reading through Apple’s GameplayKit documentation (class reference) I’m getting more and more excited. Pathfinding Entities served on a Grid Obstacle-based Pathfinding Illustration I’ve recently...
View ArticleGameplayKit: what does it bring to the table?
You may have learned about the various GameplayKit classes and perhaps seen some demos. But from a high-level perspective I find the documentation somewhat lacking. So let’s see what GameplayKit offers...
View ArticleGameplayKit: How to implement Adam Martin’s Entity Component System
GameplayKit’s Entity Component System (ECS) has been criticised for being a “disappointing mess” and “not an ECS”. I wouldn’t go nearly this far to say the least, but fact remains: Adam Martin’s...
View Article
More Pages to Explore .....