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TilemapKit will embrace GameplayKit!

As I’m reading through Apple’s GameplayKit documentation (class reference) I’m getting more and more excited. Pathfinding Entities served on a Grid Obstacle-based Pathfinding Illustration I’ve recently...

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GameplayKit: what does it bring to the table?

You may have learned about the various GameplayKit classes and perhaps seen some demos. But from a high-level perspective I find the documentation somewhat lacking. So let’s see what GameplayKit offers...

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GameplayKit: How to implement Adam Martin’s Entity Component System

GameplayKit’s Entity Component System (ECS) has been criticised for being a “disappointing mess” and “not an ECS”. I wouldn’t go nearly this far to say the least, but fact remains: Adam Martin’s...

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